Creating
a GAME plan helped me facilitate meaningful experiences for my students
(Cennamo, Ross, & Ertmer, 2009). Student
centered activities keep them engaged and allow for individuals to share their
learning in a variety of formats. To me
the GAME plan compares with many other lesson plan templates I have used in the
past, the main difference of course being the emphasis on technology
integration. That being said, my
students responded better to this type of lesson because it captured their
interests. Lessons that incorporate
technology use up so much class time which quite frankly is not available when
working under the pacing constraints my district requires. In order to allow my students the use of
technology as a means for learning, I need to consider how I can address more
standards in each lesson. I also need to
consider pairing students up to complete projects that incorporate
technology. With the lack of resources
and time, pairing up my students would be more beneficial. Partner work would also allow better use of
my time to be available for all of my students rather than assisting mainly
those really struggling.
This
course has brought out so many wonderful ideas for students to be excited about
learning. What stood out to me the most
was the important role an audience plays.
When students are not just writing or presenting information to me they
become much more involved and passionate about their learning. Therefore, my students are now using their
Gaggle accounts to present their point of view about a weekly topic I present
to the whole class. My students are
required to share their own feelings on the topic and then comment on two of
their classmates. Throughout this whole
program I have seen the power in collaborating with others about my learning
and the impact it had on me as a learner.
Reference:
Cennamo, K., Ross, J.
& Ertmer, P. (2009). Technology integration for meaningful classroom
use:
A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont,
CA: Wadsworth, Cengage Learning.